﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;

using Prism.Games.GalEngine.Scripts.Data.SceneElements;
using Prism.Games.GalEngine.Scripts.FunctionModel;
using Prism.Games.GalEngine.Scripts.Data.ResourceCollection;

namespace Prism.Games.GalEngine.Scripts
{
    [Serializable]
    public class VideoScene : Scene
    {
        public VideoScene(IItemIncrementalMarkable host)
            : base(host)
        {

        }

        private Video video;
        public Video Video
        {
            get
            {
                return this.video;
            }
            set
            {
                if (value != video)
                {
                    this.video = value;
                    this.OnPropertyChanged("Video");
                }
            }
        }
    }
}
